Niagara is a particle system plugin for Unreal Engine that makes use of the ability of GPU computation to create gorgeous visible results. Niagara is a strong software that can be utilized to create all kinds of results, from easy hearth and smoke to complicated fluid simulations. One of the necessary features of working with Niagara is knowing change the size of your results.
The size of a Niagara impact determines how massive or small the impact will likely be. You’ll be able to change the size of an impact by altering the worth of the “Scale” property within the Niagara editor. The Scale property is a vector3 property, which suggests you could change the size of an impact in all three dimensions (X, Y, and Z). By altering the size of an impact, you may make it seem bigger or smaller on the planet.