Ultimate Guide to Moving the World Origin in Blender: Transform Your 3D Workflow

How To Move World Origon In Blender

Ultimate Guide to Moving the World Origin in Blender: Transform Your 3D Workflow

Shifting the world origin in Blender is an important step in lots of 3D modeling and animation workflows. The world origin represents the middle of the 3D scene, and it’s the level from which all objects are positioned and measured. By default, the world origin is positioned on the middle of the grid, however it may be moved to every other location within the scene.

There are a number of the reason why you would possibly wish to transfer the world origin. For instance, you would possibly wish to middle it on a particular object or group of objects, otherwise you would possibly wish to transfer it out of the best way to make it simpler to work on different components of the scene. Shifting the world origin can be important for sure sorts of animations, akin to while you wish to rotate the complete scene round a particular level.

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