Importing recordsdata into your Godot 4 challenge is made attainable by the usage of the Filesystem class. With this class, you may entry recordsdata and folders inside your working system, enabling you to load property, configurations, and different information into your recreation. Importing recordsdata is a vital side of recreation growth, because it lets you incorporate exterior content material into your challenge and develop its performance.
The Filesystem class presents a variety of strategies for working with recordsdata and directories, together with opening, studying, writing, and deleting recordsdata. It helps numerous file codecs and gives choices for controlling file entry permissions. By leveraging the Filesystem class, you may dynamically load information primarily based on participant decisions, create persistent storage techniques, and carry out many different important file-related duties inside your Godot 4 challenge.