Texture mapping is the method of including element and realism to 3D fashions by making use of pictures to their surfaces. In Blender, there are a number of methods to use textures, every with its personal benefits and downsides. The commonest strategies are UV mapping and procedural texturing.
UV mapping includes making a 2D map of the 3D mannequin’s floor, which is then used to use the feel. This technique offers the artist a variety of management over the position and alignment of the feel, however it may be time-consuming to create an excellent UV map.